The project was configured in Rec.2020 color space with AGX Tonemapper integration, allowing precise control over contrast and highlight response(I'm not a huge fan of the ACES Tonemapper which causes too contrasted shadows). Lighting and material setups follow PBL-calibrated values, ensuring energy-conserved light behavior across emissive(I've setup a custom Eye Adapt material which globally adjusts the emissives depending on the Time of Day), reflective, and fog-scattering elements.
All renders were captured in HDR using Lumen and physically correct exposure compensation.
Thanks to Big Medium Small Cyberpunk pack for the environment assets!